August 2017 Archive
1531.
Ask HN: How do you keep track of node packages/ruby gems security issues?
1532.
Dancing can reverse the signs of aging in the brain (medicalxpress.com)
1533.
Hidden benefits of gossip, ostracism (2014) (news.stanford.edu)
1534.
Google acquires AIMatter, maker of the Fabby computer vision app (techcrunch.com)
1535.
Experiments in NES JIT Compilation (bheisler.github.io)
1536.
Deterministic Browser (arxiv.org)
1537.
Google’s War Over the Sexes (nytimes.com)
1538.
Central Banks Can’t Ignore the Cryptocurrency Boom (bloomberg.com)
1539.
An Eclipse Chaser’s Guide to Your First Eclipse (nytimes.com)
1540.
First Evidence That Social Bots Play a Major Role in Spreading Fake News (technologyreview.com)
1541.
How to design websites for blind and partially sighted people (whatusersdo.com)
1542.
United States Camel Corps (en.wikipedia.org)
1543.
How Information Got Re-Invented (nautil.us)
1544.
The New Copycats: How Facebook Squashes Competition From Startups (wsj.com)
1545.
Optimizing React Apps in Practice (marmelab.com)
1546.
Commodore 16 and Plus 4 8501 to 6510 CPU conversion (hackjunk.com)
1547.
Swift Local Refactoring (swift.org)
1548.
Marijuana use holds three-fold blood pressure death risk: study (reuters.com)
1549.
Ask HN: Who is not betting on Elixir and why not?
1550.
Ask HN: Monetizing newsletter with 2M and 1M members
1551.
Why Deep Learning surprises me (thevivekpandey.github.io)
1552.
Launch HN: Darmiyan (YC S17) – Early Detection of Alzheimer's Disease
1553.
North American F-82 Twin Mustang (en.wikipedia.org)
1554.
Ask HN: What is your biggest business expense besides salaries?
1555.
Path-breaking Papers About Image Classification (blog.paralleldots.com)
1556.
Email Storm (en.wikipedia.org)
1557.
Uber debuts new Uber for Business with custom travel programs and rules (techcrunch.com)
1558.
Show HN: Neutron Academy, Google Assistant Powered Learning (neutron.academy)
1559.
Hazel: Lighweight update server for Electron apps (github.com)
1560.
Using YouTube as an Accelerant for the Video Game Business (nytimes.com)