March 2014 Archive
5491.
Node.js Interview: 4 Questions with Creator Ryan Dahl (2011) (bostinno.streetwise.co)
5492.
Bounty for a Chrome extension that prints docs in multi-column formats (suprmasv.com)
5493.
Things Entrepreneurs Never Confess To Their VCs (onstartups.com)
5494.
Oculus VR employees got death threats after Facebook sale (gamespot.com)
5495.
Combining the awesomeness of valgrind and gdb (billiob.net)
5496.
Mozilla is messy (commonspace.wordpress.com)
5497.
Bret Victor: The Future of Programming (Video) (youtube.com)
5498.
No Silver Bullet (1986) (faculty.salisbury.edu)
5499.
Finding a home for your docker container (scalableapps.com)
5500.
Here are the American colleges–and majors–with the highest ROI (qz.com)
5501.
The moment a deaf woman could hear for first time (telegraph.co.uk)
5502.
Woven electronics: An uncommon thread (economist.com)
5503.
Mass participation experiment reveals how to create the perfect dream (sciencedaily.com)
5504.
Why we don’t sell ads. (blog.whatsapp.com)
5505.
An App Store Experiment (pollenizer.com)
5506.
Apple sues Samsung for $2bn as tech rivals head back to court (theguardian.com)
5507.
The Utility of Erlang Records: Where Maps Should and Shouldn't Replace Records (blog.troutwine.us)
5508.
Why Linux Mint is a worthwhile Windows XP replacement (zdnet.com)
5509.
Open Source Call tracking software using Plivo (ocall.org)
5510.
Apple drops support for Mac App Store apps using QuickTime QTKit API (twitter.com)
5511.
Trustedbird Project (trustedbird.org)
5512.
Computer Simulation of 1,500 People Looking at Smartphones and Walking (kotaku.com)
5513.
The Hacker News Trophy Girlfriend (katelynsills.com)
5514.
Why Fund-Raising Is Fun (nytimes.com)
5515.
UK will finally allow citizens to legally rip CDs (arstechnica.com)
5516.
Arista Files for IPO (sec.gov)
5517.
Refactoring with LZ77: compression is compilation (pvk.ca)
5518.
RSA endowed crypto product with second NSA-influenced code (arstechnica.com)
5519.
GitHub Showcase: Clean Code Linters (github.com)
5520.
Why it took us 5 years to get our board game published (medium.com)