January 2016 Archive
9691.
C++ Object Lifetimes (arne-mertz.de)
9692.
Interview: building a recording booth with Lambda and Serverless Framework (serverlesscode.com)
9693.
HTML, CSS and JavaScript Frameworks – Incompetent Nonsense (cutcodedown.com)
9694.
Data Visualization Tools and Books (keshif.me)
9695.
My payphone runs Linux now (jwz.org)
9696.
Mothers Against Drunk Driving should also be against zoning (strongtowns.org)
9697.
This is why Finland is able to implement the basic income experiment (demoshelsinki.fi)
9698.
Why Media Titans Should Worry About Netflix (nytimes.com)
9699.
We narrowly missed a new ice age, and now we won’t see one for a long time (arstechnica.com)
9700.
Kubernetes on AWS (coreos.com)
9701.
Stallman's One Mistake (hackaday.com)
9702.
React and internationalization (blog.getsentry.com)
9703.
Show HN: Report on How Many Features Your Product Team Shipped (blog.aha.io)
9704.
Architectures for Massively Multi-User Environments (blog.ieeesoftware.org)
9705.
A Canvas Made of Pixels (claybavor.com)
9706.
The Ruby Community: The Next Version (hawkins.io)
9707.
No Maintenance Intended (unmaintained.tech)
9708.
“Any smartphone shall be decryptable by its manufacturer or OS provider” (onthewire.io)
9709.
Al Jazeera America to Shut Down by April (nytimes.com)
9710.
A Quarter of People Won’t Make a Single Call on Their Cellphones This Week (recode.net)
9711.
Awesome npm resources and tips (github.com)
9712.
A New Job Guarantee (blog.udacity.com)
9713.
GoPro announces 7% workforce reduction (twitter.com)
9714.
Jekyll Site Automated Deployer to GitHub Pages, 1.7.1 Released (github.com)
9715.
Microsoft open sources Edge web browser's JavaScript engine, plans port to Linux (zdnet.com)
9716.
Why video games are essential for inventing artificial intelligence (togelius.blogspot.com)
9717.
How to Hack Your Self-Review (jonathoncolman.org)
9718.
Revisiting the first OS X beta, Kodiak (macworld.com)
9719.
Jsssshiv – A polyfill for using JSSS in modern browsers (github.com)
9720.
The proof concept that universe is no end: pygame animation (github.com)